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Notes from the build

How Get Buckets VR gets made, written for players curious about the process and other developers working on something similar. New posts land here as the game moves toward launch.

Shipping Solo: the Meta Submission Checklist Nobody Tells You About

September 2, 2026

Bundle IDs are permanent, keystores can never be regenerated, Unity forgets your keystore password every session, and trademarks get flagged in store text you didn't even think was risky.

  • devlog
  • shipping
  • meta-quest

The Scoreboard Was Eating My Level

August 25, 2026

A rim mounted scoreboard that yaws to face the shooter was quietly occluding a Challenge target. I found every bad angle by raycasting a sample grid instead of walking the room myself.

  • devlog
  • bug-fix
  • tooling

Designing a Trick Shot Level With Ballistics, Not Guesswork

August 14, 2026

A Challenge level needed a bank board the player shoots past the rim and rebounds back in. I stopped eyeballing it and simulated the projectile instead.

  • devlog
  • physics
  • level-design

Eon Nexus

Solo VR game studio based in Ottawa, Canada, currently building Get Buckets VR for Meta Quest.

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